martes, 3 de marzo de 2015

MAIN CHARACTERS




                                             THOMAS

 
The protagonist of the story. He arrives in the Glade with no knowledge of who he is or was. He only remembers his name and nothing else about his life. Thomas proves to be brave, loyal, and clever, with isolated telepathic powers and a very limited memory of previous knowledge of the Maze. Soon after arriving in the Glade, Thomas makes both friends and enemies and proves a leader among the boys.
 
 
ALBY
 
The leader of the Gladers, Alby has authority over much of what goes on in the Glade. He is hot-headed but experienced. After being stung by a Griever, Alby undergoes the Changing and becomes convinced that they should not return to the outside world. He wishes to stay in the Glade and even tries to sabotage an escape plan by burning the maps drawn by the Runners. Alby dies during the escape attempt by throwing himself onto a Griever.
 
 
 
NEWT
 
Named after Sir Isaac Newton, Newt is a tall, muscular boy with long blonde hair who operates as second in command in the Glade. Sarcastic and direct, Newt spends time explaining the way the Glade and Maze work to him. Newt supports Thomas's plans to escape.
 
 
CHUCK
 
A chubby boy who is assigned to be Thomas's guide on his first night in the Glade. Chuck is awkward and one of the youngest Gladers. He is talkative, innocent and naive, and though he is also annoying at times Thomas comes to see Chuck as a friend and even as a sort of younger brother. Thomas takes it upon himself to ensure that Chuck gets out of the Maze and is reunited with his family. Chuck gives his life to save Thomas from Gally's knife. His character represents innocence.
 
 
 
GALLY
 
An arrogant, dark-haired boy who bullies Thomas on his first day in the Glade. Gally is not particularly popular among the Gladers. Thomas and the other escapees encounter Gally again after escaping the Maze. Gally throws a knife at Thomas, but Chuck steps in the way and is killed. Thomas then attacks and beats Gally mercilessly.
 

TERESA
                                                                 
A teenage girl who mysteriously arrives in the Glade the day after Thomas. She tells everyone that everything is about to change, before slipping into a coma. Thomas is sure that he knows Teresa from before, but cannot remember. Later, it is revealed that she shares a telepathic link with Thomas. They become close friends over the course of the novel and Teresa helps Thomas and Chuck deactivate the Maze during their escape. She is the only female character in almost the entire book.
 
 
 THE CREATORS
 

The individuals who designed the experiments conducted on the Gladers, the ones who imprisoned them in the Glade. Thomas, Teresa, and Chuck encounter a few of them after escaping the Maze. They are described as having pale, deathly faces that betray little emotion.

 
 
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 

 

 

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